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Sunday, February 24, 2019

Negative Effect of Video Games on Children Essay

The Negtive Effects of Video Gaming on Children Children taket have to buy an expensive period of go system to blowout exposure adventures any more(prenominal) than(prenominal), than keister simply log onto the internet through their home(a) computer or their handheld devices and they have an array of television setgames to train from. both clip a child pops a share vie television setgame into their gambling console or logs onto the internet to play so called interactive picture show games, they enter a virtual world where in that respect are no truly consequences for their actions. While performing violent picture games children throw out choose to play the violent roles of either car thieves or killers.The more cartridge h hoaryer a child falls playing video games the less time they turn over engaged in normal brotherly activities with their friends. When a child is intromited to hap hours a day playing video games, especially violent role playing gam es, they can cause them to twist violent, lovingly isolated, and depressed. head start someone role playing games allow children to identify with their character (Harding). The more time children spend as cleanup machines in the false tangibleity of the video gaming world, the more desensitized they break down to death and killing in the real world.Studies have shown the more time children spend playing violent video games, the more apparent they are to respond to real world situations with intrusion and violence (Gordon). A 2004 study published in the Journal of Adolescence be children, particularly teens, who played violent video games are more likely to become aggressive, confrontational, and see a decline in their academic military operation (Harding). Allowing children to play violent video games is not worth the risk they obtainChildren are exposed to enough violence through television without the protagonist of violent games offered to them over the internet and through popular video gaming systems. Video games do not only expose children to violence they allow them to engage in it through the violent roles they allow them to play. Many of the roles children play over the internet or through their game consoles simulate real world situations where they can steal and discharge with no consequences.Parents should not demand to read the results of a study for them to realize that allowing their hild to play violent roles in video games, where they kill and steal, will encourage violent behavior from them in the real world. During September 2009 in Ohio a sixteen year old boy named Daniel Petric was forbidden by his mystify from buying the new adaption of the violent video game Halo that he was obsessed with. later on being forbidden from buying the new version of the violent game Daniel snuck out of his house and bought it anyway. When Daniels father discovered he had disobeyed him, and bought the game, he took it away from him and locked it in his safety-deposit where he kept his gun.Later that selfsame(prenominal) night, sixteen year old Daniel unlocked his fathers lockbox to retrieve his game and found his fathers gun. After decision the gun Daniel went into his parents bedroom and shot both his father and mother in the killing them (Gordon). No one can order with absolute certainty that the video game Halo caused the boy to take in his parents. One thing is obvious, if the boys account of events are to be believed, the game played a huge factor in his descion to murder his parents that evening. Violent behavior unfortunately is not the only negative core group from children playing video games to often.A recent study by Douglas A Gentile, an associate professor of psychology at Iowa State University found that children who spend several hours a day playing video games are at risk to become wedded to them. Once a child becomes addicted to their video game, their addiction can cause them to become depressed, anxious, and have social problems including social isolation (Gilmore). If a child is spending several hours a day gaming they can very easily become depressed. When a child spends most of their day playing video games they do not engage in normal healthy physical activity with their friends.It makes experience that the more time a child spends isolated playing video games the more likely they are to become depressed. Children need to spend time interacting with their friends in order to develop normal social skills. When children isolate themselves playing videogames alone all day, they begin to lose their friends and social skills. Studies show that the low caused from children pathologically playing video games can be easily displace when they simply stop playing them (Frontelera). Douglas Gentile said, We found in children who started playing pathologically anxiety and depression got worse.And, when they stopped gaming the depression raise (qtd. in Gilmore). The idea that a llowing a child to play his or her dearie video game for a couple hours a day can lead them to social isolation may sound farfetched, unfortunately it is not. The more time a child spends playing video games the less lust they have for one on one human contact. Although, children have the faculty to interact with other players including their friends through the internet, their friends become part of the game itself and there is no real contact.Children need to spend time in social environments with their peers in order to learn and maintain the social skills they need to navigate through life. When a child loses his or her social skills they quickly become isolated and depressed. Their isolation and depression can lead them to identify themselves more with the character they are playing in their videogame than their own real life. First person role playing games allow children to identify with their character. Studies have shown the more time teenagers spend playing violent vid eogames at home the more likely they are to respond to real world situations with aggression and violence.A childs imagination is amazing and sometimes limitless, unfortunately it can become dangerous when they begin to imagine themselves stealing cars and murdering people opus playing first person role playing Videogames allow children to become kings and queens, or car thieves and murderers. Children can become so entranced by the different roles they play in the virtual worlds created for them through videogames that the line among the real world and the virtual one depicted in the video games they are playing becomes blurred. . Violent video games rewarded children for things like stealing cars and killing people.

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